Issue I’m trying to use oboe in my audio/video communication app, and I’m trying the onAudioReady round-trip callback as in the oboe guide: https://github.com/google/oboe/blob/main/docs/FullGuide.md Now I’m frustrating: If the read directly write into the *audioData, the sound quality is perfect,
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Accessing assets from C++ plugin through Flutter
Issue I’m trying to use Google Oboe for a 3D audio processing app due to it’s low latency. The app will have a C++ backend, which does the processing, and the frontend is done with Flutter. I’m running a couple
Continue readingUsing AssetManager class from Android NDK in a Flutter app
Issue I’ve been trying to use the Android NDK’s AssetManager class in my Flutter app, that works with Google Oboe, to access to audio files. Following this example in the Oboe repository, I learned that they obtain the AssetManager from
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