LibGDX – Application crashes when call TiledMapRenderer.render()

Issue @Override public void render(float delta) { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); camera.update(); sprite.setProjectionMatrix(camera.combined); mLevel.getTiledMapRenderer().getProjectionMatrix().set(camera.combined); Vector3 tmp = new Vector3(); tmp.set(0, 0, 0); camera.unproject(tmp); mLevel.getTiledMapRenderer().render(tmp.x, tmp.y, camera.viewportWidth, camera.viewportHeight); sprite.begin(); … sprite.end(); } Here is what I get when launching the desktop version : Exception

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